Emergency pause
A brake, not a lever.
In a hack or a serious bug, one contract or all transactions can be paused for at most 72 hours. Mining, rewards, votes, upgrades, finality and the 12 % vesting keep running; nobody can move PSY while the whole network is paused, the Dev Account wallets included. Only a DAO vote can pause for longer or end a pause early.
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Paused nownothing
Dev councilactive
| Who can pause | 2 of 3 dev council keys |
|---|---|
| How long | 72 hours at most, then it lifts by itself; a DAO Emergency proposal (2 days of voting, no timelock) can pause up to 30 days or end a pause |
| Limits | Before the handover the council can pause, renew and end pauses. If the DAO ends a council pause early, the council cannot pause for 30 days. The committee cannot pause the same target again within 7 days. |
| Never paused | the three DevVesting contracts (the 12 %), the Governor, the dev council, the upgrade registry and the pause itself |
Now
| Target | State | Detail |
|---|---|---|
| Whole network | running | – |
| MinerRegistry | running | – |
| NGORegistry | running | – |
| Attestation | running | – |
| VoteEscrow | running | – |
| NGOElection | running | – |
| RoleElection | running | – |
| Treasury | running | – |
| NGORewards | running | – |
| FinalityCommittee | running | – |
| FundApprovals | running | – |
Committee requests
| # | Target | Votes | State |
|---|---|---|---|
| No committee requests. | |||
History
| Target | By | From | Until | Reason |
|---|---|---|---|---|
| No pauses yet. | ||||